Instead thralls should just have a chance to only get a minor increase or a really big increase, atleast then there is still a feeling of progress even if you end up with a bad thrall because it didnt get the significant growth increases you were hoping for it atleast never went backwards. It makes it feel like you are getting punished for leveling the thrall, which is absurd and I have no idea who at Funcom thought this was a good idea. Makes me want to just avoid the whole leveling system all together. The reason I say it is bad design is that it creates frustration and doesnt make you excited to level up thralls, it actually just makes you worried that at any moment they could end up slightly worse than they were just a few moments ago, that I find really dumb and defeating. Don’t get me wrong I completely agree and I am all for introducing a challenge, The random stat growth I am all for, I think that it shouldnt be easy to get good thralls, What I have a problem with is that this can still be achieved without needing negative perks, rather than having negative and positive why not just have different degrees of positive stat growth, so rather let a thrall get between 5 to 10 instead of -5 to 5.
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